Overall, though, the gameplay that Orcs Must Die 3 is something I find extremely fulfilling. For the most part, they don’t have any kind of “epic feel,” and instead just feel like really long levels. The idea here is to give you massive levels with much larger traps that will allow you to deal with an entire army coming at you, but all of these levels are more easily managed using the old and best ways: cramming many enemies into a corridor and doing a lot of damage to them. This game also adds a new level type to the Orcs Must Die world, called War Scenarios, and I am sorry to report that they are serious misses. It is a very good way to spend an hour, and making hard choices about how debuffs is a good way to figure out your own strengths and weaknesses in the game. Players have a single stockpile of Rift points that they must protect across five levels, and at each step they must choose new buffs (like more damage from their weapons) against debuffs (like making trap costs go up). It was not worth it.Ī new mode, Scramble, is the roguelikeification of Orcs Must Die. We did, briefly, become the 4th best players of that level worldwide. This mode can be dangerous-my co-op partner and I played one level for nearly three hours, constantly seeing if we could get through yet another wave of ever-more-tough creatures, to the point where our hands were cramping and our pretty powerful gaming PCs were dropping down to 20 frames per second due to how many enemies were on the screen. Forty hours of pure enjoyment in a video game is rare for me, especially ones that boast about lengths longer than that to finish the plot or main content.Īs for other modes, the classic Endless mode makes another appearance here, giving you wave after wave of enemies until they overwhelm your paltry defenses. I am still hankering to play more, meaning that I might double my time here before losing interest, and that’s praise. I’ve put about 20 hours into Orcs Must Die 3, and that’s enough time to play through both the base and expansion campaigns and dip into some of the bonus modes like Scramble and Endless. I don’t linger, and if I had to dig, I would assume that is because some part of me doesn’t want to run the magic out. I play them once, and do some co-op play, and then I am out. To me, they induce an absolutely ideal biochemical cocktail. They reward planning and, at the same time, quick thinking and skill. I think they are beautiful and exquisite operation machines, the thing of pulse-pounding action that every blockbuster action game wants me to think it is. I have a strange relationship with the Orcs Must Die franchise.
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